Mechquest Level
+7
Charon(retired)
Wicked Dragonmaster
Swordfast
Dark_Mega1
BladeWarrior
Connor2013(retired)
Darkman Alex
11 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: Mechquest Level
Level cap raise...Alex leveled up...and I'm! ...still level 21
Dark_Mega1- Mega
- Posts : 1462
Join date : 2008-11-04
Age : 29
Location : Walnut Creek, California
Re: Mechquest Level
Hey alex did the EXP thing reset or not? I'm still 33 and it should be a good while before im 35.
BladeWarrior- Weapon Master Blade
- Posts : 876
Join date : 2008-10-31
Age : 29
Location : Mississauga, Ontario
Re: Mechquest Level
they raised the level cap!?!?!?!?!?!? i am still level 8 or 9 and dark get in chatbox now
Last edited by Irockall655 on August 20th 2009, 11:41 am; edited 1 time in total
Irockall655- Mod
- Posts : 994
Join date : 2009-04-17
Re: Mechquest Level
Um rock Alex just said that.
BladeWarrior- Weapon Master Blade
- Posts : 876
Join date : 2008-10-31
Age : 29
Location : Mississauga, Ontario
Re: Mechquest Level
I wish they'd raise it for AQW
Seth2014- Mod
- Posts : 1103
Join date : 2008-10-29
Age : 28
Location : Tennessee
Re: Mechquest Level
ahh but seth check the DN.... there still focusing on stats too much... and yet if im correct they came out with 3 new classes? (i didn't get them thank gosh)
see... right now if they raised the lvl cap it would have to all be balanced out (with my nerdy powers doesn't seem to hard for me. Maybe im better than AE? 0-0) they power, the skills, hit and miss, criticals, everything like that. and also adding stats stats does take up quite a while, but this is the way i see it.
you get 1 lvl per skill depending on your class for example
beginner1>1attack/1defence/1magic/1avoidability/1critical/1crit avoidability/
begginer/peasant and things like that. Then since it doesn't portain to a certain ability such as magic... all of them go up by one.
now for mage: since it deals with magic. some stats should not be distributed to it and given to others for example taking avoidability and giving it to magic. this doesn't mean having 0 def at lvl 1 its during the lvl process so that taking away def will leave it at 1 at lvl 2. Get it so far?
sorcerer:ok we all paid good money! we should get what we wanted to get.... if this gets stats they should have an advantaged boost like giving a stat 2 points randomly without taking away anything else.
Again if pvp comes around well all probably be on the members server anyway. (no offence to mega or blade...) so that it would be a fair fight.
now it says that they are wondering if they should reset the stats when you change class.....*GIANT BUZZER* that would give them a HUUUGGGEE advantage...fighting as a warrior with 24 attack then switching it over to acolyte for 28 magic.... you see where im going with this?
so again it's a challanging process. it'll take a while. (for them not me =P)
see... right now if they raised the lvl cap it would have to all be balanced out (with my nerdy powers doesn't seem to hard for me. Maybe im better than AE? 0-0) they power, the skills, hit and miss, criticals, everything like that. and also adding stats stats does take up quite a while, but this is the way i see it.
you get 1 lvl per skill depending on your class for example
beginner1>1attack/1defence/1magic/1avoidability/1critical/1crit avoidability/
begginer/peasant and things like that. Then since it doesn't portain to a certain ability such as magic... all of them go up by one.
now for mage: since it deals with magic. some stats should not be distributed to it and given to others for example taking avoidability and giving it to magic. this doesn't mean having 0 def at lvl 1 its during the lvl process so that taking away def will leave it at 1 at lvl 2. Get it so far?
sorcerer:ok we all paid good money! we should get what we wanted to get.... if this gets stats they should have an advantaged boost like giving a stat 2 points randomly without taking away anything else.
Again if pvp comes around well all probably be on the members server anyway. (no offence to mega or blade...) so that it would be a fair fight.
now it says that they are wondering if they should reset the stats when you change class.....*GIANT BUZZER* that would give them a HUUUGGGEE advantage...fighting as a warrior with 24 attack then switching it over to acolyte for 28 magic.... you see where im going with this?
so again it's a challanging process. it'll take a while. (for them not me =P)
Wicked Dragonmaster- Elite Dragonmaster/Photographer/General
- Posts : 867
Join date : 2008-10-31
Age : 28
Location : Where do you think i am? and what do u think im doing?
Re: Mechquest Level
Long topic much?
Axzerus- Commander
- Posts : 311
Join date : 2009-01-07
Age : 27
Location : ummm a comp atm obviously
Re: Mechquest Level
Wicked, I don't really get what your trying to say but the player has to use stats its not pre made.
Meaning if Alex uses proto and puts stats into strength and magic since it's kind of a dual use class, then switched to acoylte, Alex is going to have strength and magic for a class that just needs magic.
Now what I hope they do is take as long as they want to do it, I'd rather have an awsome update than an early malfunctioning out. They should allow us to allocate stats for each class we have then allow us to delete the stats if we messed up. If you delete a class the skills and stats you got for it are now deleted and you have to get them again if you buy the class again.
Again if this is what you were trying to say I'm sorry xD
Meaning if Alex uses proto and puts stats into strength and magic since it's kind of a dual use class, then switched to acoylte, Alex is going to have strength and magic for a class that just needs magic.
Now what I hope they do is take as long as they want to do it, I'd rather have an awsome update than an early malfunctioning out. They should allow us to allocate stats for each class we have then allow us to delete the stats if we messed up. If you delete a class the skills and stats you got for it are now deleted and you have to get them again if you buy the class again.
Again if this is what you were trying to say I'm sorry xD
BladeWarrior- Weapon Master Blade
- Posts : 876
Join date : 2008-10-31
Age : 29
Location : Mississauga, Ontario
Re: Mechquest Level
well i kinda think that's what i was thinking of..... 0-0
let me reword and probably entirely change it...
they are debating to let you keep your stats or change them depending on class.... well again if you CAN change them, then it = PWNZORS for all of us because you can go and change the stats to suit your needs which could pwn us in pvp. on the other hand it could help in parties. So maybe take out stats in pvp?
if you do mess up on stats you should have to pay some gold for it... im playing maplestory right now (dam my cousins got me hooked >.<) and you can buy a scroll for a sort of members money... but don't reset stats for members only.. tired of all this ac crap!
But then to sum it all up... you're already using attacks and weapons so basically having an offencive acolyte would probably be wwaayy abused.. so idk.. i think i said it sucks and rules o-0
let me reword and probably entirely change it...
they are debating to let you keep your stats or change them depending on class.... well again if you CAN change them, then it = PWNZORS for all of us because you can go and change the stats to suit your needs which could pwn us in pvp. on the other hand it could help in parties. So maybe take out stats in pvp?
if you do mess up on stats you should have to pay some gold for it... im playing maplestory right now (dam my cousins got me hooked >.<) and you can buy a scroll for a sort of members money... but don't reset stats for members only.. tired of all this ac crap!
But then to sum it all up... you're already using attacks and weapons so basically having an offencive acolyte would probably be wwaayy abused.. so idk.. i think i said it sucks and rules o-0
Wicked Dragonmaster- Elite Dragonmaster/Photographer/General
- Posts : 867
Join date : 2008-10-31
Age : 28
Location : Where do you think i am? and what do u think im doing?
Re: Mechquest Level
BladeWarrior wrote:Hey alex did the EXP thing reset or not? I'm still 33 and it should be a good while before im 35.
yes it reset..hasnt it allways done that?
Re: Mechquest Level
No i meant you said you have more exp than needed to get to the next level when they raise the cap i told you it would reset to 0 when the lvl cap was released did it or did you get an automatic lvl 34?
BladeWarrior- Weapon Master Blade
- Posts : 876
Join date : 2008-10-31
Age : 29
Location : Mississauga, Ontario
Re: Mechquest Level
...
you lost me at "Ahh"
you lost me at "Ahh"
Dark_Mega1- Mega
- Posts : 1462
Join date : 2008-11-04
Age : 29
Location : Walnut Creek, California
Re: Mechquest Level
I belive ive I am lvl 18 I haven't played in about a month, I need to though I got the Skull Crusher.
Seth2014- Mod
- Posts : 1103
Join date : 2008-10-29
Age : 28
Location : Tennessee
Re: Mechquest Level
it was over but it showed me as needing one more fight...so i killed one more monster and then i lved up
Re: Mechquest Level
Oh lol I remember first playing the game i lvled up by doing the worsh spaceship game i got 10 over the exp bar then I realized i had to kill a monster to level up.
BladeWarrior- Weapon Master Blade
- Posts : 876
Join date : 2008-10-31
Age : 29
Location : Mississauga, Ontario
Re: Mechquest Level
yeah lol hasnt changed
ive been over the max everytime except once
when the raised cap to 33..i was still 32
ive been over the max everytime except once
when the raised cap to 33..i was still 32
Page 2 of 2 • 1, 2
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum